“Virtual beings” and the representation of humans in the virtual world

Build better loan database with shared knowledge and strategies.
Post Reply
Shishirgano9
Posts: 465
Joined: Tue Dec 24, 2024 3:33 am

“Virtual beings” and the representation of humans in the virtual world

Post by Shishirgano9 »

Serious games continue to be integrated into companies. Virtual reality simulation allows you to repeat gestures as many times as you want in environments identical to real ones and to create muscle memory. It can be used in particular in industries such as aviation for part of pilot training. Role-playing games using virtual agents are also developing: these virtual characters adapt to the context and will respond differently depending on the words, tone or language used by the user, thus allowing them to train to deal with various situations. This technique can be used in the medical field to learn how to manage anxious patients, in human resources or even in railway companies to learn how to guide passengers as in the applications presented by the studio The Simulation Crew .




The use of virtual beings is not limited to the world fusion database of work: they can serve as learning companions, guides, salespeople, all in the service of an interactive narrative experience . Their humanoid appearance and their reactions to the user's actions thanks to their understanding of natural language make them more engaging than simple chatbots. Some are even influencers on social networks. The company Virbe, for example, develops custom virtual beings.



The creators of "virtual beings" hope that artificial intelligence will allow these characters to communicate better with users and react in a more credible and relevant way to create ever more engagement .
Post Reply