Now let's move on to trends in online education for children:
Free access
Online schools offer free courses and trial periods so that the customer has the opportunity to evaluate the product before purchasing it.
Gamification and VR
Online education is rapidly developing, new innovative methods are emerging that make the learning process more engaging and effective. For example, gamification here is a unique approach to increasing student motivation. It uses elements such as bonus points, incentives, rating tables, roles and scenarios. When this format is combined with high-quality content, the educational process becomes more productive and interesting.
In order to achieve even greater russia email list student engagement and solve the problem of lack of communication, VR technologies are now starting to play an increasingly important role. Thus, using VR glasses, lessons are created in virtual reality, where students can interact with three-dimensional objects and environments. An example of such technology is the Rumii service, which is designed specifically for organizing lessons for small groups of clients.
Gamification of online school for children
Source: shutterstock.com
It is also important to mention the concept of immersive education, which is learning in an artificial environment that is as close to real life as possible. The use of VR/AR technologies allows creating such conditions. Considering the fact that the brain is not able to clearly distinguish physical events from high-quality simulation, with the development of methods, the possibilities of e-learning become almost limitless.
Mobility
According to a study by Mediascope, the number of people using smartphones to access the Internet increases by 15% every year. The share of mobile traffic is so large that it should be taken into account when creating an online school. In order for it to be in demand, it is necessary to have an application, landing page or adaptive version of the site.
Microlearning
One of the current trends in education is microlearning. In 2020, this method became especially popular. The idea is to divide a full lesson into small, complete modules lasting from 15 to 20 minutes. This duration is explained by the limit of a person’s ability to absorb new information (it is believed that attention span lasts for 18 minutes).
UGC
It is predicted that in 2024, User-Generated Content (UGC) will be widely used not only in advertising but also in online learning. This cutting-edge trend aims to create a more open work and learning environment and is a direct result of advances in technology.