Don’t get me wrong – technology has

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zihadhosenjm40
Posts: 516
Joined: Sat Dec 21, 2024 3:27 am

Don’t get me wrong – technology has

Post by zihadhosenjm40 »

Don’t get me wrong – technology has come a long way since the video games of the 70’s. This isn’t pong anymore. This isn’t Mario Brothers. You can create an avatar and interact with people live, across the world, via the internet. These are a new kind of communities emerging on online platforms. Where they go in the next 50 or 100 years is anybodies guess.

As of right now, metaverse games are nothing new. Second Life started in 2003 and iran whatsapp number data a million users by 2013. You could even buy and sell stuff using in-game credits, and make money in the marketplace. I remember my friends in high school telling me how their brother bought a detachable penis in the game. The game is still around, and still has people who play on a regular basis.


Guess what. It wasn’t built on a blockchain. It wasn’t marketed as a metaverse. It’s just a multiplayer online game. The freedom is a cool concept, and the social implications of interacting with other players in an online world is certainly interesting, but let’s be honest. It’s not the metaverse.

Contrast the video above of Second Life with the video below of Cornucopias, which is marketed as a metaverse game. Can you spot the difference? Spoiler: There is none. Except that Second Life is a function game with a players, and Cornucopias is just a concept.
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